set of objects to render
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#include <webgl1es2_scene.h>
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virtual void | draw (const webgl1es2_camera *r) const |
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virtual void | try_add (entity_ptr_type) |
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material_to_model_to_entity_collection_collection | m_MaterialToModelToEntityCollection |
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std::unordered_set< entity_ptr_type > | m_unique_entities |
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◆ material_to_model_to_entity_collection_collection
using gdk::render_set::material_to_model_to_entity_collection_collection |
Initial value:
std::unordered_map<material_ptr_type, model_to_entity_collection>
◆ model_to_entity_collection
using gdk::render_set::model_to_entity_collection |
Initial value: std::unordered_map<model_ptr_type,
std::unordered_set<entity_ptr_type>>
The documentation for this class was generated from the following file:
- /home/deck/Workspace/gdk-test_game/thirdparty/gdk-graphics/impl/opengl/webgl1es2/include/gdk/webgl1es2_scene.h