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gdk-graphics 0b051eb9b5c1eaa0658babaa4463dd7a80aa9d2c
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webgl1es2_screen_camera implementation of camera More...
#include <webgl1es2_screen_camera.h>
Public Member Functions | |
webgl1es2_screen_camera (const webgl1es2_screen_camera &a)=default | |
copy semantics | |
webgl1es2_screen_camera & | operator= (const webgl1es2_screen_camera &a)=default |
copy semantics | |
webgl1es2_screen_camera (webgl1es2_screen_camera &&)=default | |
move semantics | |
webgl1es2_screen_camera & | operator= (webgl1es2_screen_camera &&a)=default |
move semantics | |
webgl1es2_screen_camera () | |
constructs with reasonable default values | |
external interface | |
virtual void | set_viewport (const float aX, const float aY, const float aWidth, const float aHeight) override |
sets the normalized size and position of the viewport within of the window | |
virtual void | set_perspective_projection (const float aFieldOfView, const float aNearClippingPlane, const float aFarClippingPlane, const float aViewportAspectRatio) override |
sets the projection matrix to a perspective projection | |
virtual void | set_orthographic_projection (const float aWidth, const float aHeight, const float aNearClippingPlane, const float aFarClippingPlane, const float aViewportAspectRatio) override |
sets the projection matrix to an orthographic projection | |
virtual void | set_transform (const gdk::graphics_vector3_type &aWorldPos, const gdk::graphics_quaternion_type &aRotation) override |
rebuilds the view matrix from a 3d position and rotation | |
virtual void | set_transform (const gdk::graphics_matrix4x4_type &aMatrix) override |
virtual void | set_clear_color (const gdk::color &acolor) override |
sets the clear color, used to fill color buffer after it is cleared. | |
virtual void | set_clear_mode (const gdk::camera::clear_mode aClearMode) override |
clear mode decides which buffers to clear. see enum | |
internal interface | |
void | activate (const gdk::graphics_intvector2_type &aFrameBufferSize) const |
activates this camera; mutates gl according to this camera's state | |
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webgl1es2_camera (const webgl1es2_camera &a)=default | |
copy semantics | |
webgl1es2_camera & | operator= (const webgl1es2_camera &a)=default |
copy semantics | |
webgl1es2_camera (webgl1es2_camera &&)=default | |
move semantics | |
webgl1es2_camera & | operator= (webgl1es2_camera &&a)=default |
move semantics | |
webgl1es2_camera () | |
constructs with reasonable default values | |
graphics_matrix4x4_type | get_world_matrix () const |
position and rotation of the camera in worldspace, same as an entity model matrix | |
graphics_matrix4x4_type | get_view_matrix () const |
gets the view matrix | |
graphics_matrix4x4_type | get_projection_matrix () const |
gets the projection matrix | |
Additional Inherited Members | |
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enum class | clear_mode { nothing , color_and_depth , depth_only } |
controls which buffers in the active frame buffer object to clear More... | |
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void | set_perspective_projection (const float aFieldOfView, const float aNearClippingPlane, const float aFarClippingPlane, const float aViewportAspectRatio) |
void | set_orthographic_projection (const float aWidth, const float aHeight, const float aNearClippingPlane, const float aFarClippingPlane, const float aViewportAspectRatio) |
void | set_clear_color (const gdk::color &acolor) |
void | set_clear_mode (const gdk::camera::clear_mode aClearMode) |
void | set_transform (const gdk::graphics_vector3_type &aWorldPos, const gdk::graphics_quaternion_type &aRotation) |
void | set_transform (const gdk::graphics_matrix4x4_type &aMatrix) |
void | activate_clear_mode () const |
camera::clear_mode | get_clearmode () const |
gdk::color | get_clearcolor () const |
webgl1es2_screen_camera implementation of camera
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overridevirtual |
sets the clear color, used to fill color buffer after it is cleared.
Implements gdk::camera.
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overridevirtual |
clear mode decides which buffers to clear. see enum
Implements gdk::camera.
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overridevirtual |
sets the projection matrix to an orthographic projection
Implements gdk::camera.
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overridevirtual |
sets the projection matrix to a perspective projection
Implements gdk::camera.
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overridevirtual |
Implements gdk::camera.
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overridevirtual |
rebuilds the view matrix from a 3d position and rotation
Implements gdk::camera.
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overridevirtual |
sets the normalized size and position of the viewport within of the window
Implements gdk::screen_camera.