gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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gdk::graphics::animation::skeleton Struct Referencefinal

a chain of bones in bind pose. More...

#include <skeleton.h>

Classes

struct  bone

Public Member Functions

std::vector< matrix4x4_type > bind_world_transforms () const
 world-space transform of each bone in bind pose
skeleton with_oriented_bone_frames () const
 the same skeleton with each bone's local frame pointing +Y at its first child
std::vector< matrix4x4_type > inverse_bind_transforms () const
 the inverse of each bind-pose world transform

Public Attributes

std::vector< bone > bones
std::vector< matrix4x4_type > supplied_inverse_binds

Detailed Description

a chain of bones in bind pose.


The documentation for this struct was generated from the following file: