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gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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a chain of bones in bind pose. More...
#include <skeleton.h>
Classes | |
| struct | bone |
Public Member Functions | |
| std::vector< matrix4x4_type > | bind_world_transforms () const |
| world-space transform of each bone in bind pose | |
| skeleton | with_oriented_bone_frames () const |
| the same skeleton with each bone's local frame pointing +Y at its first child | |
| std::vector< matrix4x4_type > | inverse_bind_transforms () const |
| the inverse of each bind-pose world transform | |
Public Attributes | |
| std::vector< bone > | bones |
| std::vector< matrix4x4_type > | supplied_inverse_binds |
a chain of bones in bind pose.