gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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gdk::graphics::animation::socket Struct Referencefinal

a thing attached to a bone: which bone, and where it sits in that bone's space. More...

#include <skeleton.h>

Public Attributes

std::size_t bone = 0
matrix4x4_type offset

Detailed Description

a thing attached to a bone: which bone, and where it sits in that bone's space.


The documentation for this struct was generated from the following file: