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gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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what a vertex is attached to: bone indices and how much each one moves it. More...
#include <skinning.h>
Public Attributes | |
| std::size_t | first = 0 |
| std::size_t | second = 0 |
| float | first_weight = 1.0f |
what a vertex is attached to: bone indices and how much each one moves it.