gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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gdk::graphics::animation::vertex_weights Struct Referencefinal

what a vertex is attached to: bone indices and how much each one moves it. More...

#include <skinning.h>

Public Attributes

std::size_t first = 0
std::size_t second = 0
float first_weight = 1.0f

Detailed Description

what a vertex is attached to: bone indices and how much each one moves it.


The documentation for this struct was generated from the following file: