Here is a list of all documented files with brief descriptions:
[detail level 1234567]
| data | |
| include | |
| gdk | |
| graphics | |
| ext | |
| animation | |
| animation_types.h | |
| bvh.h | |
| ik.h | |
| profile.h | |
| retarget.h | |
| skeleton.h | |
| skinning.h | |
| aseprite.h | |
| font.h | |
| gltf.h | |
| png.h | |
| sprite_animation.h | |
| attribute_data.h | |
| color.h | |
| data_types.h | |
| exception.h | |
| model_data.h | |
| string_keyed.h | |
| texture_data.h | What the core takes: decoded channel data and the metadata describing it |
| impl | |
| null | |
| include | |
| gdk | |
| graphics | |
| null_context.h | |
| include | |
| gdk | |
| graphics | |
| ext | |
| batch_modeler.h | |
| font_texture.h | |
| text_modeler.h | |
| utf8.h | |
| camera.h | |
| constraints.h | |
| context.h | |
| entity.h | |
| limits.h | |
| material.h | |
| model.h | |
| profile.h | |
| scene.h | |
| screen_camera.h | |
| shader_program.h | |
| texture.h | |
| texture_camera.h | |
| types.h | |