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gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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one bone rotation per bone, relative to its parent. More...
#include <skeleton.h>
Static Public Member Functions | |
| static pose | rest (const skeleton &aSkeleton) |
Public Attributes | |
| std::vector< quaternion_type > | local_rotations |
one bone rotation per bone, relative to its parent.