gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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gdk::graphics::animation::pose Struct Referencefinal

one bone rotation per bone, relative to its parent. More...

#include <skeleton.h>

Static Public Member Functions

static pose rest (const skeleton &aSkeleton)

Public Attributes

std::vector< quaternion_type > local_rotations

Detailed Description

one bone rotation per bone, relative to its parent.


The documentation for this struct was generated from the following file: