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gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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a mesh built from one box per bone segment, rigidly weighted More...
#include <skinning.h>

Public Attributes | |
| gdk::graphics::model_data | data |
| std::vector< vector3_type > | bind_positions |
| std::vector< vertex_weights > | weights |
a mesh built from one box per bone segment, rigidly weighted