gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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gdk::graphics::animation::skinned_mesh Struct Referencefinal

a mesh built from one box per bone segment, rigidly weighted More...

#include <skinning.h>

Collaboration diagram for gdk::graphics::animation::skinned_mesh:

Public Attributes

gdk::graphics::model_data data
std::vector< vector3_type > bind_positions
std::vector< vertex_weights > weights

Detailed Description

a mesh built from one box per bone segment, rigidly weighted


The documentation for this struct was generated from the following file: