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gdk-graphics 0a0aef92e917cfbac53dffbc32c295e4de914093
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Public Attributes | |
| std::vector< gltf_mesh > | meshes |
| meshes carried by the document | |
| std::vector< gltf_image > | images |
| images carried by the document | |
| std::vector< gltf_node > | nodes |
| every node, drawing or not | |
| std::vector< animation::skeleton > | skeletons |
| std::vector< animation::clip > | animations |
| every animation, as it drives the first skin | |
| std::vector<animation::skeleton> gdk::graphics::gltf_content::skeletons |
one per skin. A root bone carries the transforms of the nodes above it, its armature's, but not their scale: a skeleton has none